Wind/Air is the flow of gases on a large scale. On Earth, wind consists of the bulk movement of air. In outer space, solar wind is the movement of gases or charged particles from the sun through space, while planetary wind is the outgassing of light chemical elements from a planet's atmosphere into space. Winds are commonly classified by their spatial scale, their speed, the types of forces that cause them, the regions in which they occur, and their effect. The strongest observed winds on a planet in our solar system occur on Neptune and Saturn.
In meteorology, winds are often referred to according to their strength, and the direction the wind is blowing from. Short bursts of high speed wind are termed gusts. Strong winds of intermediate duration (around one minute) are termed squalls. Long-duration winds have various names associated with their average strength, such as breeze, gale, storm, hurricane, and typhoon. Wind occurs on a range of scales, from thunderstorm flows lasting tens of minutes, to local breezes generated by heating of land surfaces and lasting a few hours, to global winds resulting from the difference in absorption of solar energy between the climate zones on Earth. The two main causes of large scale atmospheric circulation are the differential heating between the equator and the poles, and the rotation of the planet (Coriolis effect). Within the tropics, thermal low circulations over terrain and high plateaus can drive monsoon circulations. In coastal areas the sea breeze/land breeze cycle can define local winds; in areas that have variable terrain, mountain and valley breezes can dominate local winds.
In human civilization, wind has inspired mythology, influenced the events of history, expanded the range of transport and warfare, and provided a power source for mechanical work, electricity, and recreation. Wind has powered the voyages of sailing ships across Earth's oceans. Hot air balloons use the wind to take short trips, and powered flight uses it to increase lift and reduce fuel consumption. Areas of wind shear caused by various weather phenomena can lead to dangerous situations for aircraft. When winds become strong, trees and man-made structures are damaged or destroyed.
Winds can shape landforms, via a variety of Aeolian processes such as the formation of fertile soils, such as loess, and by erosion. Dust from large deserts can be moved great distances from its source region by the prevailing winds; winds that are accelerated by rough topography and associated with dust outbreaks have been assigned regional names in various parts of the world because of their significant effects on those regions. Wind effects the spread of wildfires. Winds disperse seeds from various plants, enabling the survival and dispersal of those plant species, as well as flying insect populations. When combined with cold temperatures, wind has a negative impact on livestock. Wind affects animals' food stores, as well as their hunting and defensive strategies.
these are the powers of air:
Air Manipulation, Aerokinesis,Wind Manipulation Is the main elemental air kinetic ability. this is the ability to create,control, and manipulate the element air. with this one could shape and create air, manipulate it and its forms, create blasts, and create strong breezes of air that can knock people off there feat, create tornatos and sunamies, create an area full of wind, and create strong boltens of air that can blast someone or concuct wind. one might even be able to create solid wind blasts and do many things aswell as manipulation over winds pressure.
Dust Manipulation, Dust Augumentation, Koniokinesis Is The ability to manipulate and create smoke or dust, with this one could create smoke and generate dust particles that can cause intimate sneezing, or disguise a room in smoke, generate solid smoke stands, and create clouds. and possibly with typhokinesis you could generate a smoke bomb that can cause someone to go blind or even poison them.
Gyrokinesis, Gravity Manipulation, Gravitational Manipulation Is the ability to create and manipulate gravity, with this one could fly, and allow some of the area there in all gravity to float or rise. some might even be able to open veils and portals. Sometimes rarely with this guardians can predict the future by gyroting the future energy and seeing into its predictions.
- Aeromancy - Ability to see the future of information while looking at the air.
- Aero-hydromancy- ability to see the future while staring into aired water. possibly even ice.
- Combined Hydro-Aerokinesis - If Aerokinesis and hydrokinesis are combined then the users can freeze water.
- Grey Speck - Ability to see the seismics of the air and countic them to do numourous things.
- Snow Manipulation - Possible but also very rare.
- Aero-electrokinesis - Ability to manipulate air energy.
- Atmosphere Manipulation - This power can be very scary but useful, its the ability to alter the weather and possibly universal colour.
- Dysphokinesis - the power to control Air elemental energy
List Of Techniques (From Avatar wikia)Edit
note that the moves from avatar are the same as reality.
Air Manipulation: By using circular, evasive movements, Airbenders build up massive inertia; this buildup of energy is released as massive power. It also allows for wind-based counterattacks that knock opponents off-balance, mimicking the sudden directional shifts of air currents. Attacks vary from simple gusts of wind to miniature tornadoes and cyclones, maintaining the circular theme. Even a simple movement can create an air gust, and Airbenders increase the power of their moves by performing larger sweeps and spins, using the momentum of their movement to simulate larger gusts. This is also demonstrated with their use of staffs or fans to increase or create precision within the air currents. An Air Shield.Air Shields: The most common defensive tactic involves circling enemies, suddenly changing direction when attacked and evading by physical movement rather than bending. However, an Airbender can still deflect as needed by throwing up gusts of air close to their bodies as a shield. This is rarely to stop attacks directly and more often pushes the attack aside and away, conserving energy and allowing them to turn the movement into an attack at the same moment. Since air can affect almost all physical objects, it can also be used to enforce the momentum of thrown objects or manipulate other objects (though requiring a higher degree of precision).
Air Barrier: This is a more powerful defensive technique where the entire body is surrounded by a dome of air that deflects attacks from all directions.
Air Marbles: A useless technique used by Aang. He causes two or more marbles to spin in a circle between his hands in an attempt to impress people. He rarely does it.
Air Blast: A more offensive move involving a direct pulse or jet of almost solid wind from the hands or feet. The force of the attack is generated more from the bender's own power rather than assisted by momentum. This direct blast can reach further with greater accuracy and is used to inflict greater damage. Aang once used the air blast to completely shatter one of the Fire Navy's projectile rocks in mid-air with a single powerful kick.
Air Punch/Kick: Another more offensive move than is typical of airbending discipline, air punches or air kicks are small, compressed formations of air that can be fired off the fists or feet of an airbender. This is similar to the air blast yet in the sense that it involves the firing of compressed or solidified air at an enemy in a non-continuous fashion i.e. the bender does not create a single great stream of air. This move is seen in the episode "Nightmares and Daydreams" when Aang produces several air punches in rapid succession towards a practice-Fire Lord dummy. Air Swipe.Air Swipe: The air swipe is a dual defensive and offensive technique in which an airbender conjures a crescent-moon shaped construct of solidified air capable of deflecting colossal projectiles; (such as the catapulted flaming rocks often used by the Fire Navy ships) and sending them off-course. In some instances, such as when Aang and his group are traveling on the The Serpent's Pass together, these projectiles can be redirected back at the attacker. Aang has also been shown firing smaller versions of the air swipe as a weapon, shown for example in his chase of Azula in The Day of Black Sun, Part 2: The Eclipse.
Air Funnel: Similar to an Air vortex but to a smaller scale, Aang inventively used this technique as a cannon by creating a small air funnel through which small rock projectiles could be entered through the top and could be fired out of the opposite end.
Air Suction: A technique used to bring people or things towards the airbender. It is used by Aang in many episodes, like "The Boy in the Iceberg" and "The Library", when he pulled Professor Zei out of harm's way, and "The Warriors of Kyoshi", when Aang take up the fans dropped on the ground when he was fighting Zuko.
Breath of Wind: Very similar to standard air jet but created from the mouth and lungs. It requires extremely good breath control to employ effectively. Size and focus is more easily controlled, including narrow jets that can strike targets as small as insects, to large gale force gusts capable of cooling magma into solidified rock. This has been exhibited by Aang and Roku.
Enhanced Speed: Airbenders enhance their movement in battle; they can run swiftly by decreasing air resistance around them and even sprint across or run up vertical surfaces by generating a wind current behind themselves to propel them along. Aang has been shown using this to run many times faster than an average human and maintain this for very long periods, allowing him to travel long distances even without gliding or jumping. A master Airbender can use this technique to briefly run across water, as shown by Aang in "The Warriors of Kyoshi".
Enhanced Agility: Air movements can also be used as a levitation aid. Airbenders jump high and far by riding on strong gusts of wind and can slow or deflect falls by creating cushions of air. The constant movement required by this art makes airbenders naturally flexible and agile. Even without actually bending they can easily maneuver around an opponent by ducking, jumping, and side stepping, appearing to flow around their opponents without expending any energy at all, letting the opponent tire themselves out and create exploitable openings. This conservation of energy combined with high stamina gives them an advantage in prolonged combat.
Multiple Target Attacks: An airbender can send large, wide-spanning waves of air towards multiple enemies with one long, sweeping motion from an airbending staff or from the bender's limbs. Aang has been shown to use these moves countless times throughout the series often completely blowing opponents away.
Air Vortex: A spinning funnel of air of various sizes. This can be used to trap and disorient opponents or as a potent defense since it will deflect and repel any objects and can even throw them back at an opponent (as demonstrated by Aang in his duel with Bumi, the air column easily throwing aside a boulder the size of a bus).
Air Wake: First shown by Aang in "The Crossroads of Destiny", by running in a circle and instantly building huge inertia, a master Airbender can shoot a blast of compressed air shaped like the user's body at a target. This move seems to have great concussive force.
Air Blades: A more offensive move than is typical of Airbending principle, this involves a focus slicing air current that can cut through stone or timber with relative ease. This is frequently conjured with a staff rather than the body, using the narrow profile of the object to create a more focused and precise air movement. This move could prove fatal if used on an individual. Avatar Roku using Air Spout.Air Spout: Similar to the Water Spout, master Airbenders are able to rotate and control the direction of the Air Spout enough to levitate them off the ground and remain in the air for as long as they wish to or can maintain it. First shown by Aang in "The Avatar State", when Aang, enraged and in the Avatar State, rose into the air to destroy General Fong's base with a wave of earth. Avatar Roku also demonstrated it by using it to get to eye level with Fire Lord Sozin (who was suspended in the air with only an earth column to keep him from falling to his death) and deliver a final warning in "The Avatar and the Fire Lord".
Air Concussor: The air concussor is a highly destructive move (atypical for Air Nomad principle) in which an airbender creates (with use of a staff) a thin wave of air that travels quickly along the ground, releasing a near-explosive power when coming into contact with anything in its path. Aang used this move several times in "The Desert" to utterly annihilate the Sand-sailors of a group of Sandbenders, sending pieces of shattered wood and torn sails in all directions. Prior to this event, Aang also used this move on a Buzzard-Wasp, greatly injuring or possibly killing it after it had flown off with Momo. The air concussor is even able to run along water before destroying its target as seen in "The Swamp" when Aang used it to destroy a Swampbender canoe.
Mini-Tornado: This is a smaller scaled version of the air vortex which Airbending masters can use as a means of both combat and transport. By encircling themselves in a spiraling air current, masters can travel at high speeds and even ascend near-vertical drops as shown by Aang during the battle of Wulong Forest where he narrowly avoids a lightning blast from Fire Lord Ozai by creating a mini-tornado and moving to the top of a rock column. Aang was also seen wielding this maneuver on the offensive against The Combustion Man in "The Western Air Temple" where he summoned the tornado with a kick in mid-air to conjure a powerful ranged attack.
Augmented Airbending Moves: While in the Avatar State, all of the previously discussed Airbending moves are generally augmented making them far more powerful in an Avatar than even a bending master. This ability of the avatar state to increase the power of an avatar's bending technique is not restricted, of course, to airbending; in fact an avatar's power increases with all the bending styles once they have entered the avatar state. Aang creating a tornado.Tornadoes/Hurricanes: In addition to very large and powerful air movements, an Avatar level bender can create massive tornadoes and hurricanes at will.
Air Sphere: Similar to the air shield, this powerful defense surrounds the bender in a sphere of spinning air that deflects anything coming in at them, levitate across varied distances and can even disintegrate the ground beneath them. Aang subconsciously uses this every time he enters the Avatar State when angered. Avatar Roku used this technique in "The Avatar and The Fire Lord" when protecting his village from the volcano.
Strong Wind: It is possible for the Avatar to unleash extremely powerful winds. In "Sozin's Comet, Part 4: Avatar Aang", while extinguishing three enormous fire whips, Aang unleashed a straightforward wind attack at Ozai. Ozai was shaken, but apparently didn't take much damage from the hit. However, the same attack did great damage to a nearby rock pillar, weathering through the entire thickness of the pillar in a matter of seconds.
Independent Flight: Aang was initially able only to hover for extended periods of time while in the Avatar State, but in "Sozin's Comet, Part 4: Avatar Aang", Aang utilizes this technique for flight. The Avatar flies at high-speeds while inside the air sphere, which also acts as a barrier to protect the bender during impacts, strong enough to withstand a high velocity impact with rock.
Aang's Glider.Gliding: Although all Airbenders can levitate or extend jumps via Airbending, most if not all Airbenders possess a glider for mid range flight. These hand-crafted portable wood and canvas structures can collapse into a staff for storage and as an aid when bending. In glider form, it is used in conjunction with bending to fly as long as the bender has the strength to maintain the air currents. With stronger winds, multiple people can be carried for short distances. As a normal staff, it can be used as a weapon in battle, to aid in bending, and even as a levitation aid when spun above the head like a helicopter propeller.
At the beginning of season 3, Aang destroyed his damaged glider, though it was replaced at the beginning of the invasion of the Fire Nation by a more advanced version created by the Mechanist and his son Teo, which can also deposit snacks when a lever is pulled.
Air Scooter: The Air Scooter, a form of ground transportation invented by Aang himself, is a spherical "ball" of air that can be ridden balancing on it like a top. He has used the technique in many episodes, usually to provide quick bursts of speed as well as to overcome vertical surfaces, including in The Drill in order to scale the wall of Ba Sing Se. The Air Scooter is also shown to be capable of levitating in the air for short periods. The Air Scooter is seen in the opening credits of every episode except the first, and first appeared in actual episode content in "The Avatar Returns", where Aang uses it to escape Zuko's ship.
It was Aang's invention of this technique that subsequently earned him his tattoos and title of a master at such a young age. In a flashback in the episode, The Storm, Aang tries to teach this move to his Airbending friends. They all fail, at first, but eventually they master the art and develop a game that requires the air scooter to play, although they don't let Aang play with them because it would be "too unfair" to have the Avatar play with them.
Cloudbending: In, "The Fortuneteller", it's shown that (because clouds are made with air and water) a skilled Airbender or Waterbender can manipulate them easily to create various shapes (used in that instance to provide a message to nearby villagers). It was later used as a defense by Aang and his friends to disguise their flights on Appa while moving about the Fire Nation. It has not been revealed if an Airbender can perform this technique without a Waterbender and vice versa. However, due to the knowledge that Hama from "The Puppetmaster" can collect small amounts of water from the surrounding air, it is probable that Cloudbending can be done without the dual effort of both a Waterbender and an Airbender.
Amplification or Soundbending: A specialized form of Airbending in which the bender is able to generate sound waves and manipulate already existing ones as they travel through the air. One possible canon example of this is shown in "Tales of Ba Sing Se" when Aang, while trying to lead the animals out of the city to outside the inner wall, used Airbending to blow his bison whistle, sending massive sound waves throughout the city to call all the animals. He also used it to comically amplify his cry for help when trapped in "The Firebending Masters". In the TCG, Soundbending techniques include "Misdirect" and "Shrieking Wing".
Airbending is the only art that apparently has no specific sub-skill or specialized form that has as of yet been revealed. Although it has been speculated Soundbending (see above) could fit into this category. (unless you count Amplification otherwise known as Soundbending: used by Aang twice, once in Ba Sing Se and the second time in the Sun Warrior ruins when he and Zuko were trapped by the sticky goo)
Airbending is the most passive of the four arts, as many of its techniques center around mobility, evading and eluding the opponent (together with the Air Nomads passive teachings and pacifistic beliefs). Earthbending is the direct opposite of this. While the Airbenders avoid or deflect oncoming attacks, Earthbenders absorb them or overwhelm them with superior force. Airbenders are constantly moving in circles, while Earthbenders require a firm root in one place to effectively bend.
Like all of the bending arts, Airbending is balanced out as to not be more or less powerful than the other arts, though it is easily the most dynamic and agile of the four. The series has repeatedly illustrated that it is the skill and power of the user that determines victory.
Unlike other nations, who only rarely use weapons with their bending, Airbenders commonly use their signature staffs to augment their powers in battle. This is usually done by enhancing the air movements created by sweeps or thrusts of the staff. With the staff's narrow profile the currents created can be be more accurately controlled and even shaped into cutting blades. Metal fans can also be used in combination with Airbending as seen by Avatar Kyoshi and Avatar Aang.
Also Aang has proposed the idea of a weapon called a Wind Sword, whilst the group were shopping in a weapons shop in the Fire Nation. Aang stated that an Airbender uses a sword hilt, channels air out and swings it around like a blade.